MOON//LANDER
Play MOON//LANDER — ten worlds, ten different descents
MOON//LANDER is Pocket Arcade’s physics-first space cartridge. The rocket begins above the Moon, then travels to Mars and an Earth ocean splashdown before following increasingly strange signals to methane seas, fractured ice, dinosaur jungles, alien forests, lava fields, floating settlements and a final high-gravity citadel world.
One rocket, different physics every mission
Every destination has its own gravity, atmospheric drag, crosswind, turbulence, finite fuel budget, safe touchdown speeds and landing zone geometry. The live landing computer shows fuel remaining plus whether vertical speed, lateral drift and tilt are safely inside the mission limits before contact.
A small browser game with a cinematic landing feel
The rocket is rendered as a shaded pseudo-3D craft with landing legs, fins, window, metallic body lighting, RCS puffs and a live engine plume. Close to the surface, thrust kicks up dust, ice, ash or water spray. Worlds use layered terrain, richer vegetation, wildlife, moving alien life, floating rocks with settlements and late-game futuristic defenses while keeping the olive Pocket Arcade visual language.