← POCKET ARCADE
SLOT 01 / EXPEDITION SERIES

MOON//LANDER

TEN WORLDS. ONE SHIP.
DESTINATION 01 / 10MOON
HULLS 3SCORE 0BEST 0
ALTITUDE0m
DESCENT ↓0
DRIFT ↔0
PROPELLANT100%
FIRST SIGNAL // MOON

A SMALL SHIP.
A GIANT LEAP.

Find the beacon. Slow your descent.
Bring everyone home.

01 Steer toward the glowing pad02 Burn to slow down03 Hold STEADY to stop drifting

Low gravity. No atmosphere. Your first landing awaits.

TOUCHDOWN
CHECKLIST
DESCENT0SAFE ≤ 34
DRIFT0SAFE ≤ 22
TILT0°SAFE ≤ 11°
DESCENT VECTOR READY
SIGNAL 01 / 10 · 1G · WIND 0 · TILT 0°A / D STEER · W / SPACE THRUST · S STEADY · C CAMERA · F FULLSCREEN · P PAUSE

Play MOON//LANDER — ten worlds, ten different descents

MOON//LANDER is Pocket Arcade’s physics-first space cartridge. The rocket begins above the Moon, then travels to Mars and an Earth ocean splashdown before following increasingly strange signals to methane seas, fractured ice, lush jungles, alien forests, lava fields, floating settlements and a final high-gravity citadel world.

One rocket, different physics every mission

Every destination has its own gravity, atmospheric drag, crosswind, turbulence, finite fuel budget, safe touchdown speeds and landing zone geometry. The live fuel bar shows remaining propellant, while the landing limits show whether vertical speed, lateral drift and tilt are safely inside the mission limits before contact.

A small browser game with a cinematic landing feel

The rocket is rendered as a fully modeled 3D craft with landing legs, window, metallic body lighting and a live engine plume. Close to the surface, thrust kicks up dust, ice, ash or water spray. Worlds use sculpted terrain, vegetation, ice formations, ocean recovery zones, floating settlements and telegraphed defense beams while keeping the olive Pocket Arcade visual language.