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SLOT 01 // LIVE

MOON//LANDER

STEER // BURN // LAND SOFT
WORLDMOON
MISSION01 / 10
HULLS3
SCORE0
BEST0
FUEL100%
ALTITUDE0m
VERTICAL+0.0
LATERAL+0.0
TILT0.0°
ENV1.00G* · +0
DESCENT VECTOR READY
LANDING COMPUTER
F
100%FINITE FUEL
V
0.0SAFE ≤ 34
H
0.0SAFE ≤ 22
T
0.0°SAFE ≤ 11°
FIRST SIGNAL // MOON

LAND THE ROCKET. THEN FOLLOW THE UNKNOWN.

MOON // TRANQUILITY. VACUUM // LOW GRAVITY. Set both landing legs inside the marked beacon zone and touch down softly.

Use left/right RCS to control drift and rotation. Hold main thrust to fight gravity. Fuel is finite, so use controlled burns. Watch the landing computer: F shows fuel remaining, while V, H and T must all remain inside the safe limits at contact. Later worlds add winds, water, strange terrain and even telegraphed defense fire.

SIGNAL 01 / 10 · FIRST THREE: MOON → MARS → EARTHKEYBOARD // A/D OR ←/→ · W/↑/SPACE = THRUST
GRAVITYchanges descent acceleration
ATMOSPHEREchanges drag and stability
WINDpushes the rocket laterally
SURFACErock, ice, jungle, lava or water

Play MOON//LANDER — ten worlds, ten different descents

MOON//LANDER is Pocket Arcade’s physics-first space cartridge. The rocket begins above the Moon, then travels to Mars and an Earth ocean splashdown before following increasingly strange signals to methane seas, fractured ice, dinosaur jungles, alien forests, lava fields, floating settlements and a final high-gravity citadel world.

One rocket, different physics every mission

Every destination has its own gravity, atmospheric drag, crosswind, turbulence, finite fuel budget, safe touchdown speeds and landing zone geometry. The live landing computer shows fuel remaining plus whether vertical speed, lateral drift and tilt are safely inside the mission limits before contact.

A small browser game with a cinematic landing feel

The rocket is rendered as a shaded pseudo-3D craft with landing legs, fins, window, metallic body lighting, RCS puffs and a live engine plume. Close to the surface, thrust kicks up dust, ice, ash or water spray. Worlds use layered terrain, richer vegetation, wildlife, moving alien life, floating rocks with settlements and late-game futuristic defenses while keeping the olive Pocket Arcade visual language.